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The
Amazing Adrenalini Brothers are Xan, Adi and Enk, a talentless trio
of circus daredevils who, ordinarily would have died
a thousand grisly
deaths by now. But this is a cartoon, so the hapless
troupe are forever
able to come back for more humiliation and calamity. So
far 10 of their
extraordinary performances have been captured on
film. Clocking in at
2'30", each has been produced with extraordinary
efficiency using just
Flash animation software. The BBC are currently showing
each film as
it is finished on their CBBC
website, with a terrestrial broadcast to follow.
The results give encouragement to budding home
animators like myself
around the globe. But of course, it's not quite as
simple as that...
Firstly you need a Great Idea.The Adrenalinis were
born from the twisted
minds of The POX, a lauded trio of comedy writers
whose work has
featured in shows on BBC2, BBC3, Play UK, Channel
4, Channel 5, ITV,
Radio 4, and on the web courtesy of such ridiculously
painful delights
as their Pygmy
Shrew site - Ouch!
Then you need a co-production partner like Pesky.
Pesky's animation
CV includes tv idents for OnDigital, websites
for companies and products
like Fruit-Tella, online games including a Puking
Maria game for the
'Stressed Eric' website, Interactive Cartoons for Radio
2 and - oh - a
wealth of familiar names and companies...
Mix those ingredients together and you may have
a sparkling, uproarious
comedic gem on your hands but it's all for nothing
without a broadcaster
willing to showcase your idea to the world. Fortunately,
in this case, the
BBC were already familiar with with both teams of
talent involved, so they
gave The Amazing Adrenalini Brothers a big fat thumbs-up
and production
could begin...
It must be an exciting time for both Pesky and
The POX. The Adrenalinis
should bring them exposure and applause around
the globe, and open yet
more doors for their creative outpourings. Half-hour
series beckon, methinks.
But let's not jump the gun. Today's talk is
all about those amazing, anarchic,
unbeatable, enthusiastic Rendoosian daredevils
and how they came to be...
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Pesky's website tells us that the
company was born in 1997 'in a
Brighton flat with two desks and
one copy of FutureSplash Animator'.
First projects were computer-game
related - a pc-beastie called
'CyberPest', Screensavers and similar.
Producer David Hodgson co-creates
and shepherds projects through the
production process whilst Claire
Underwood sweats away at the
animation, producing minor miracles
of staging, pacing and wit.
The Pesky partnership is now found
in London, in offices on the
fringes of Clerkenwell and Bloomsbury
- or Bloomin'Well as they
like to call it. Their CV has expanded
to include a late-night gameshow
pilot for Channel 4 called 'Stress
Maniacs', and a wealth of interactive
bits, bytes and pieces. For the
BBC they've created games for Steve
Wright's Radio 2 site, a Holby City game,
even a Randall & Hopkirk
screensaver for the Radio Times. Plus
there's the little matter of 80
original on-screen idents created for
the twice-named now-defunct
OnDigital. The Pesky website says it
best:
'Pesky
champions witty and well-made 2D animation in the
the
new digital entertainment world - we want everyone to
go
digital with GSOH!'
Pesky have a number of projects
in development at any given time.
Right now their site directs us
to the bucktoothed 'Disco Vicars'
and a long-gestating interactive
show called 'Crime Crackers'. But
all bets are off at the moment,
'cos everything's gone Rendoosian...
I caught my first sniff of the Adrenalini
Brothers when co-producer
David Hodgson sent me an email about
the show. I linked through to the
CBBC site and laughed all the way
to Rendoosia. This Q&A emerged from
my excited reply, together with
a fine collection of Adrenalini images, which
I've adapted and interspersed through
both this page and April's edition of
The Hound. As
I've done in previous Q&As, I followed a chronological path
through the interviewees work up
to the current creation and beyond, and
I started with the obvious first
question:
Pesky
was 'born' in 1997. Where did you and Claire meet - at
University/College?
I employed Claire in her first job (CyberPest)
and when we left Epic
(the Brighton multimedia company
we worked for), we decided to set up
Pesky and try to go it alone, together...
if you see what I mean.
I always ask this of partnerships: How
do you operate, are you
chalk and cheese or birds of a feather,
Batman and Robin, even?
I am words, Claire is pictures. I have
ideas, but only Claire can actually turn
them into reality. I am can-do, but she
actually CAN DO! ie, Claire is the
talent and I am the pimp! Actually we're
a brilliant team - we need to be,
we also live together (shock! horror!
probe!)
Another question I always ask: Who are
your influences? Whom do you
admire in the industry?
Claire loves Dexter's Laboratory so our
favourite cartoon-maker must be
Gendy Tartakovsky, but the animator that
most inspired her when starting
out must be Mark Baker (who has since
gone on to create the brilliant
Big Knights with Neville Astley).
What was the first Pesky commission
- was it CyberPest? - How did
it come about?
CyberPest was the first thing we made
together - but that was under our
own label at Epic called Scratch'n'Sniff:
the home of cheap and cheerful
interactive novelties. CyberPest was
born after I pestered (pardon the pun)
the MD into giving me some money to make
an imbecile cartoon pet, arguing
that it was what the world wanted (instead
of the multi-million pound CD-ROM
games that they were wasting their money
on) Our first Pesky commission
was a screen-saver for another company
down in Brighton. We were so naive
about how to use Flash (I think it was
still called Futuresplash back then) that
the file ended up being about 10 MB and
running at one frame a second!
When did you make the Big Move to
Bloomin'Well?
We came to London after an abortive stint
in Cambridge trying to make the
artificial life game "Creatures" look
less ugly. Sadly we were ripped off badly
by the first company we did work for
down in the Big Smoke but then we
found our feet in a tiny studio in the
Clerkenwell Workshops: home to
some (other?!) great animators, including
Oscar-winning Michael Dudock
de Witt. When we expanded slightly after
getting more regular work, mainly
doing interactive funnies for BBC Online,
we moved to our current slightly
larger space on the Bloomsbury-Clerkenwell
borders (Bloomin'Well).
Spinning through your CV, the Adrenalinis
look like your first
fully-fledged series commission, am I
right?
Yep, the first true series. The biggest
job before this was a series of
80 idents and promos for the now defunct
broadcaster OnDigital. So we've
moved up from 20 second slots to whole
two-and-half minute episodes - what
next, a whole five minutes? Well actually
we're working on some new series
ideas that would be 11 or 22 minutes
long.
This fine trio were first created by
The POX. How did you get involved,
and indeed, when?
The Pox came to see us with Tiger Aspect
to discuss how their
excellent Pigmy Shrew short could form
the basis for a whole series
created in Flash. I think the meeting
was Tiger's idea (maybe they'd found
our website somehow and liked what they
saw).
And did the Beeb then come to you looking
for a new toon series, or did
you and The POX take the project to them?
Yes, we had done loads of little funnies
for the BBC and they always
came back to us for more, but this time
they also mentioned they were
looking to commission a new series. It
just so happened that The Pox
had left me with a treatment for The
Adrenalinis, which I had said I wanted
to make with them, and when I shoved
it under the BBC's nose they almost
bit my hand off - I was flabbergasted,
the guy actually ate the document in
front of my very eyes. And he loved it.
2'30" is perfect the internet, but an
odd length for television - will
The Beeb be broadcasting two episodes
back-to-back, or dropping
them in-between other programmes?
No, they are going to air the identical
show on TV as is currently up online,
on their own. I think for their CBBC
digital channel they are interested in
putting programmes together in a new
and original way, and this includes
having "interstitial" funnies between
things and/or embedded inside longer
shows.
How long does it take to create an
episode?
We have churned out one every week and
it hurts - never again!
The actual lifespan of each episode is
six weeks, from initial story idea
to actually going up online (through
scripting, storyboarding, voice recording,
animatic creation, animation and finally
sound dubbing - with approvals from
the BBC at two key stages in this process:
script and animatic)
Were The Beeb cautious about the level
of 'danger' in each
episode, given that the series is screening
on a kid-specific channel?
Yes and no. They immediately saw the
funny side of the extremes the
brothers go to - and obviously realised
that you can't make an omelette
without breaking a few eggs (a totally
inappropriate analogy but it just
sounded so good to say it). As any comedy
producer will tell you, there
are always discussions over the first
few scripts. But happily their concerns
dried up once they saw how funny the
final product was, at which point
they just trusted us to get on with it.
I completely understand our
responsibilities and agree with the need
to follow the ITC guidelines on
not portraying acts which could encourage
kids' imitative behaviour - luckily
for us there just aren't the volcanos
or dinosaurs around these days for kids
to go up against, so I think us Pesky
kids have gotten away with it.
Can you tell us more about Rendoosia?
Crazy place, crazy people. A nation that
lives (briefly) for danger. Its flag
has a hole burnt through it - what more
can I say. Actually, their language
is interesting - totally made up on course,
but the font we use is actually
from a real, now extinct, Slavic language:
'Glagolitic'. Claire found it on
the web - we had to ask a Professor in
the US who had recreated the font
for his permission to use it. Hopefully,
we'll be able to create more mileage
out of their unique language in the future
- you know, Rendoosian phrasebooks
and the like.
The Adrenalinis have 'cult' stamped all
over them. Are there any licensing
plans afoot? (Yes, please - we'd
happily stock items on ToonsToGo!)
The BBC have the rights to exploit the
show in the UK and we have kept
the rest of the world. Our distributor
Egmont Imagination has already sold
it to ABC in Australia and we're hopeful
of doing more deals abroad soon ...
I think shows to need to shift a lot
of "volume" before anyone wants to make
merchandising, so I expect we'll have
to do another series first - which would
be great (as long as we get a less punishing
schedule I'll be happy)...
BUT, we were thinking about designing
some Adrenalini T-shirts, blue with
the flaming "A" logo on them - what do
you reckon? Would any Toonhounds
be interested in these magnificent garments?
So what's next on Pesky's agenda?
I have started writing some scripts and
a 'bible' for another new kids
comedy series. Once Claire has had a
chance to do some initial character
designs we will be taking it to Cartoon
Forum, the industry's matchmaking
event, to find the necessary funding
to get it off the ground. Developing a
new show from scratch is a great challenge
but also the most fun time for
both of us, so we're going to really
enjoy the next few months (after the
post-Adrenalini holiday that we desperately
need!). Claire and I are hoping
the Adrenalinis will return to perform
more stunts soon and we're also
optimistic of further collaborations
with our new pals The POX - we
make a great team.
The Disco Vicars look like fun - can you tell
us more?
That would be great fun to make but unfortunately
we've no takers...
Claire had a positive meeting with Baby Cow
(Steve Coogan's company)
a while back but nothing has come of it - yet.
And Crime Crackers - Again, can you tell us
more? - How is
it progressing?
We have had "Crime Crackers" in development
for over three years
with Egmont Imagination - it's a series of
comedy-mysteries for TV with
compelling parallel "webisodes" (kids go online
to investigate the case further
after the show). Its cross-media format reflects
our heritage as interactive
designers and is typical of the Pesky way of
thinking (or "brand" - but I hate
that word). We have got the point of finding
Co-production partners in Canada
for this, so hopefully that can get commissioned
this year.
At the moment you're championing Flash animation,
have you
thought about moving into other animated fields
and forms?
Definitely. Having used Flash exclusively for
over five years, we feel that
it's probably time for change, especially
as every new version of the
software gets more and more programming-oriented
and less useful to
animators (we still us Flash 4 rather than
5 for this reason). We did use
After Effects with Flash for a gameshow pilot
we did for Channel 4 last
year, and that worked a treat - but it was
frustrating having to wait for
scenes to render overnight after enjoying the
immediacy of Flash.
Claire would love to experiment with Cel-action
(used to make The Big
Knights and 2DTV) for the next production.
What about production length, have you plans
to move into
10minute series, half-hours, even?
We'd happily work on any new production, of
any length, as long as we
can have a significant input into its development,
design and direction -
that's the fun part... but the most important
thing of all is that it has to
be funny. I want to make good, original comedy
- that's what gets me
out of bed in the morning. If Pesky can become
build a reputation for
being both funny and novel, and I can still
laugh everyday at what we
do for a living, then all will be well with
the world!
And on that note, we wrapped the Q&A.
For those left hankering for
more on Pesky and their projects past, present
and future you should
make a beeline to their
official site at once. As for me, I'm grateful for
the time David spent responding to my
questions, and would have been
more than happy with just the above - but -
who'd have thunk it? - I
then got an email from Nick Ostler of
The POX...
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The POX are actually a trio. Dan
Chambers, Mark Huckerby and Nick
Ostler first wrote and performed
comedy together at Nottingham University
in 1993. They brought a sketch
show to the Edinburgh Fringe which
The Scotsman described as “manic…
chaos… genuinely funny”.
Work for a host of jolly broadcasters
followed.
In 1999 Dan animated a POX radio
sketch called The Pygmy Shrew,
a short about the most useless
animal on Earth, using Flash. Mr Shrew
has become something of a cult
on the web. It's a very simple idea,
but infectiously painful fun.
I defy you to play it just the once. The
Independent described it as
“some of the best animation on the web”.
Mark & Nick meanwhile have achieved
a growing reputation as top
class animation scriptwriters -
recent writing credits include The
Hound's fave, 'Aaargh! - It’s
the Mr Hell Show', 'Bounty Hamster'
(see last
month's rave), 'Stress Maniacs' (Pesky, Channel 4),
'Something Else' (TV Loonland,
in production) and 'Microphonies'
(Happy Life/Greenlight, in production).
They are currently developing
and scripting two shows for Tiger
Aspect, Brave and Earth Alive!...
Nick furnished me with some
rather useful additional info to back up
my Pesky interview. I've edited
the best bits into bite-size chunks
for you:
On how The POX work...
'When all three POX get together,
Dan takes design and directing
responsibilities, while Mark & Nick handle
the writing. But essentially,
the three of us lock ourselves in a soundproofed
room and shout at
each other until something makes us laugh
so hard that we choke.
If it’s funny it goes in. We then bash
out a storyboard until the table
is completely covered with small, rectangular
pieces paper. This is
how things were done on The Adrenalini
Brothers films...'
On the origins of the Adrenalinis...
'The Adrenalinis first appeared
on stage in The POX’s student days,
conceived as a “crap tumbling
act” in tight shorts and big wigs. Since
then they have evolved into their
present day incarnation - Xan, Adi
and Enk, three dare-devil brothers
from the fictitious, gobbledygook-
speaking East European state of
Rendoosia...'
On their influences...
'Because we come from a comedy,
rather than an animation background,
most our early influences
are comedy ones - people like the Pythons,
Peter Cook, Bill Hicks and
Spike Milligan (who once described The POX
as a “bloody awful name”).
A lot of our influences also come from film -
things like Sam Raimi’s Evil
Dead trilogy, anything by Terry Gilliam, the
Coen Brothers, newcomers
like Wes Anderson. And of course, Aliens.
Dan has always been interested
in cartooning and animation. Having left
art school after six weeks,
though, this interest remained strictly a hobby,
until he taught himself to
use Flash on a flatmate's computer and produced
The Pygmy Shrew. His artistic
influences include Tex Avery, Tom Paterson
in The Beano (Sweeney Toddler,
Calamity James), Bill Watterson (Calvin &
Hobbes), Cosgrove Hall (Dangermouse,
Chorlton and the Wheelies), Jim
Henson, Edward Gorey, and
of course his father, Jim “Golden Boots”
Chambers...'
On the future..
'Well, first we’ve got
to finish The Adrenalinis and take them to the
Bristol Animation Festival
in April and then Annecy, France in June.
Then hopefully some time
to work on our own website www.pox.co.uk
which has been sorely neglected
of late!
Also we have a major animated
comedy series, this time aimed at
teenagers and adults, in
development with Tiger Aspect, which hopefully
we will be able to make an
announcement about soon. It’s called
'Earth Alive!' and is a format
that has evolved from the early days of
The Pygmy Shrew...'
For plenty more information on this off-the-wall
trio you should stop by
their official
site. There are links there to some fine examples of their
own animated efforts, including not only
The Pygmy Shrew, but also the
unfortunate Wishing Bird and a very blood-soaked
cartoon ChristmasCard!
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